Jan 19, 2010

UFC3 et UFC5.pk3 map

UFC3 and UFC5


It was very boring this week-end because my home NHL team lost in the series vs Flyers Philadelphie. So i start some mapping to kill some time. About 2 weeks ago, the UFC troup as come in Montreal to present the UFC 83, Serra vs St-Pierre 2, in Bell Center and that give me some idea to do something. :P

So, it not a big projet, I just did this for fun and i buid this map in 5 days loll

UFC3 and UFC5

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MAP OBJECTIVES:

Only using you KNIFE or your NEEDLE seringue to play this map.
Only 2 players (1 on each side) can enter in the Octagon every 30sec.
they have 2 flags in the Octagon. One for each team. Both team need to claimed the oposite flag then old it for 3 minutes (ufc3) or 5 minutes (ufc5) to win the game.
32 players (16 per teams) but i think 12 players can be maximum.


Axis Objective Descriptions
  • 1 "**The Axis team need take their flag to START the countdown and holds the flag . when the time is over on the Countdown = Team winner."
  • 2 "**The Axis team need to reclaim the Allied flag to STOP the countdown."
  • 3 "**The Axis team Countdown."
  • 4 "**The Allies team Countdown."
  • 5 "**The Allies SP_Button."
  • 6 "**The Axis SP_Button. Build the SP_Button to improve your defense."



Allied Objective Descriptions
  • 1 "** The Allied team need to reclaim the Axis flag to STOP the countdown."
  • 2 "** The Allied team need take their flag to START the countdown and holds the flag . when the time is over on the Countdown = Team winner."
  • 3 "** The Axis team Countdown."
  • 4 "** The Allies team Countdown."
  • 5 "** Allies SP_Button. Build the SP_Button to improve your defense."
  • 6 "** Axis SP_Button."
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Download UFC5
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Search whit splatterlader if a server run it right now? (ufc5)
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Download UFC3
================================
Search whit splatterlader if a server run it right now? (ufc3)
================================

Screenshot:





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**Map Info
  • Title: UFC5 or UFC3
  • Filename: ufc5.bsp or ufc3.bsp
  • Game/mod: ET - wolfmp/wolfsw/wolflms
  • Author: masterkiller
================================
**Build Info
  • Editor(s) Used: Radiant1.4, (build) photoshop, audacity 1.3 beta
  • Build time: 5 days.
  • Compile time: about 1hours and a half
  • Compile setting:[q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -external -lightmapsize 256 "[MapFile]"
================================ 
**Installation
  • Extract ufc5.pk3 or ufc3.pk3 into your (wolfet)\etmain directory.
  • Host a game whit ufc5 or ufc3 campaign.
  • Also, you can add ufc5 or ufc3 on to your serverlist.
  • You can launch the game by tipping this command on the console game. map ufc5 or map ufc3
================================
**Play Information
  • Single Player: NO
  • wolfmp: YES
  • wolfsw: YES
  • wolflms: YES
================================
**news stuffs
  • New Sounds: YES (14 wav)
  • New Graphics YES (128 textures)
  • New Models YES (35 models)
================================
Forum thread link:
================================
**Special Thanks


Very special thanks to this map source.
  • MLB_daybreak (countdown)
**Special Thanks to this website:

The Moskee B1.pk3 map

The Moskee B1

My second release map. I little bit big but it only the 2nd map i build :P
This map can't be playing whit venice map because the boat it bugging. (stop after 2 path)


==============================================
MAP OBJECTIVES:

description:
  • "The Axis are guarding a hoard of gold in Egypte in an hidden Moskee. The Allies must steal an Axis Jagdpanther hidden in a garage then blow the Moskee Back Door to open it then, steal the gold bars and drive them to safety in a Boat then escorted this boat to the submarin."

description allied:
  • "More then Millions of dollars worth of Axis gold lie in the Moskee in Egypte: liberate it. A copter drop your team in the water.You need to blow the Moskee Back door whit the tank. Steal 2 goldcrates secured it to the boat. Escorted the boat to the submarin to make your escape."

description axis:
  • "Gold bars worth millions of Benladen lie in Egypte in an hidden Moskee. Guard the moskee closely and ensure that the Allies cannot steal any getaway vehicles to steal the goldcrates and escape to the submarin whit the boat.."


Axis Objective Descriptions
  1. "Primary Objective:**Stop the Allies from blowing the Axis Tank Door Garage."
  2. "Primary Objective:**Disable or obstruct the Allied Tank to prevent it reaching the Bank Courtyard."
  3. "Primary Objective:**Prevent the Allies from using the Tank to blow open the Back Moskee Doors."
  4. "Primary Objective:**Stop the Allies from stealing the Gold Bars from the Moskee Vault."
  5. "Primary Objective:**Stop the Allies from escaping with the Gold via a Boat in the sub_bunker."
  6. "Secondary Objective:**Set up a Command Post inside the sub_bunker to gain a respawn point. DONT BUILD IT TO FAST BECAUSE YOU WILL LOST THE TANK DEPOT RESPAWN!!!"
  7. "Secondary Objective:**Prevent the Allies from establishing a Command Post and build your from fortifying your position with a Command Post."


Allied Objective Descriptions
  1. "Primary Objective:**Blow The Tank Door to steal a Tank from the Axis garage."
  2. "Primary Objective:**Protect the Tank and escort it to the Moskee valley, clearing any obstructions along the route."
  3. "Primary Objective:**Escort the Tank into position to blow the Moskee Back Doors open to reach the 2 goldcrates."
  4. "Primary Objective:**Steal two crates of Gold from the Moskee Vault and escort it to the boat."
  5. "Primary Objective:**Escape with the crates of Gold using the Boat in the sub_bunker."
  6. "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the sub_bunker ."
  7. "Secondary Objective:**Establish a Command Post at foward garage door."

==============================================
DOWNLOAD:
==============================================
Search whit splatterlader if a server run it right now? (the_moskeeB1)
==============================================
Screenshot:









==============================================
**Map Info
  • Title: the_moskee
  • Filename: the_moskeeB1.bsp
  • Game/mod: ET - wolfmp/wolfsw/wolflms
  • Author: masterkiller
  • Date release: 26.06.2007
  • Size: (19.30 MB)
==============================================
**Build Info
  • Editor(s) Used: Wolf Radiant1.4 , photoshop, Q3Map2Toolz, audiocity, easygen
  • Build time: 7 months.
  • Compile time: about 1 hour
==============================================
**Installation
Extract The Moskeeb1.pk3 into your (wolfet)\etmain directory.
Host a game whit the_moskeeB1 map or The Moskee campaign
You can launch the game by tipping this command on the console game. map the_moskeeB1

==============================================
**Play Information
  • Single Player: NO
  • wolfmp: YES
  • wolfsw: YES
  • wolflms: YES
==============================================
**news stuffs
  • New Sounds: YES (9 wav)
  • New Graphics YES (188 textures)
  • New Models YES (18 models)

==============================================
Forum tread link:
==============================================
**Special Thanks

**some prefab and script from this map source:
  • Goldrush Source
  • Venise (the boat)

**Testing/Ideas - tons of bugs/ideas
  • CED and his Brother,
  • Tony,
  • fred,
  • tipou,
  • and more friend. (thanks guys)

**Help:
  • pakalatak (from easymapping)
  • psylopat (from easymapping)
  • Rayben (for health prefab)

**Special Thanks to this website:

Rizeur(beta2).pk3 map

Rizeur(beta2)

This is my new map.
I did it in 3 Days. ( no sleep) :evil:

My friend Anthos start mapping this map. he need help whit objective . So i do it and put my personnel touch on it :lol:

It a very small map and each team need to blow the radio equipment. First team blow it, first team win!
If the game goes over 15min, game was draw.

We try it 5 vs 5 on the rizeur_b1 and it was very funny. On the Rizeur_B2, i try to improve the gameplay and fix some bug find during the fight.
Any idea, bug find or good suggestion for the final version are welcome.

==============================================
MAP OBJECTIVES:

description:
  • "Each team need to destroy and defend the radio equipment to avoid the reinforcement and win the match."
description allied:
  • "Allied need to destroy the Axis Radio Equipment to avoid all reinforcement from Axis and win the War. Allied Team also need to defend your own radio equipment too.."
description axis:
  • "Axis need to destroy the Allied Radio Equipment to avoid all reinforcement from Allied and win the War. Axis Team also need to defend your own radio equipment too"


Axis Objective Descriptions
  1. "Primary Objective:**Defend the Axis_Radio_Equipment to keep respawn."
  2. "Primary Objective:**Disable or destroy the Allied_Radio_Equipment to kill Allied respawn."
  3. "Secondary Objective:**Destroy or prevent the defensive_airstrike_net_allied."
  4. "Secondary Objective:**Destroy or prevent the defensive_Allied_MGs."
  5. "Secondary Objective:**Construct the defensive Axis_airstrike_net to increase your defense."
  6. "Secondary Objective:**Construct the defensive Axis_MGs to increase your defense."
  7. "Secondary Objective:**Prevent the Allies team from establishing a Command Post or Destroyed it. Build your from increase your position with the Command Post."
  8. "Secondary Objective:**Build the Bridge before Allied team built it."
Allied Objective Descriptions
  1. "Primary Objective:**Disable or destroy the Axis_Radio_Equipment to kill Axis respawn."
  2. "Primary Objective:**Defend the Allied_Radio_Equipment to keep respawn."
  3. "Secondary Objective:**Construct the defensive Allied_Airstrike_Net to increase your defense."
  4. "Secondary Objective:**Construct the defensive Allied_MGs to increase your defense."
  5. "Secondary Objective:**Destroy or prevent the Defensive_Axis_Airstrike_Net."
  6. "Secondary Objective:**Destroy or prevent the Defensive_Axis_MGs."
  7. "Secondary Objective:**Prevent the Axis team from establishing a Command Post or Destroyed it. Build your from increase your position with a Command Post."
  8. "Secondary Objective:**Build the Bridge before Axis team built it."
==============================================
DOWNLOAD:
==============================================
Search whit splatterlader if a server run it right now? (Rizeurb2)
==============================================
Screenshot:





==============================================
**Update Rizeur_B1 to Rizeur_B2
  • -FIx some bug texture,
  • -Add some brush detail.
  • -Fix the bridge bug ( bridge cannot be destroy)
  • -Change back door to real door. Can be blow by other team.
  • -Change cave door to real door. Can be blow by other team.
  • -Add team door in the middle
  • -Optimisation (HINT BRUSH)
  • -Delete the light spot for avoid tricky jump.
  • -Add trigger Hurt on the top of the side fence
  • -Add VO sound
  • -Fix ladder Bug
  • -Add Light in the cave
  • -Breaking windows
  • -Cage protect the bridge contruction
  • -Landmines on cave
==============================================
**Map Info
  • Title: rizeur_b2
  • Filename: rizeur_b2.bsp
  • Game/mod: ET - wolfmp/wolfsw/wolflms
  • Author: masterkiller and Anthos
  • Date release: 11.07.2007
  • Size: (10.02 MB)
==============================================
**Build Info
  • Editor(s) Used: Wolf Radiant1.4 , photoshop, Q3Map2Toolz, audiocity, easygen
  • Build time: 5 days.
  • Compile time: about 30 min
==============================================
**Installation
  • Extract The rizeur_b2.pk3 into your (wolfet)\etmain directory.
  • Host a game whit rizeur_b2 map or cmpgn_rizeur_b2
  • You can launch the game by tipping this command on the console game. map rizeur_b2
==============================================
**Play Information
  • Single Player: NO
  • wolfmp: YES
  • wolfsw: YES
  • wolflms: YES
==============================================
**news stuffs
  • New Sounds: YES (27 wav)
  • New Graphics YES (41 textures)
  • New Models YES (0 models)

==============================================
Forum tread link:
==============================================
**Special Thanks

**Testing/Ideas - tons of bugs/ideas
  • Brain-Storm,
  • Anthos (co builder)

**Special Thanks to this website: