Jan 29, 2010

Maps List

Jan 28, 2010

JailBus_B1 map

JailBus_B1

I made this map because i found a new model at splashdamage forum made by Pegazus and i wanna try to do a tag for the wheels. It result in a full map in 1 week ......

neutral:
  • "Allies are in jail in the Axis city. Axis had some good time on the Bar and Allies will try to steal the Henschel Trolleybus and escape the city whit it!"
allied:
  • "Allies need to steal the Henschel Trolleybus then make the way to leave the city."
axis:
  • "Axis need to stop the Allies troups reaching the escape zone whit the Henschel Trolleybus."

==============================================
MAP OBJECTIVES:

Axis Objective Descriptions
  1. "Primary Objective:**Stop the Allies from stealing the Henschel Trolleybus from the Bar Station."
  2. "Primary Objective:**Disable or obstruct the Henschel Trolleybus to prevent it reaching the Escape Zone."
  3. "Primary Objective:**Construct The Trolleybus Barrier #1 to obstruct the Henschel Trolleybus."
  4. "Primary Objective:**Construct The Trolleybus Barrier #2 to obstruct the Henschel Trolleybus."
  5. "Primary Objective:**Construct The Trolleybus Barrier #3 to obstruct the Henschel Trolleybus."
  6. "Secondary Objective:**Prevent the Allies to open a way from the main Back Door and 2 Back Door and steal the Henschel Trolleybus."
  7. "Secondary Objective:**Contruct or destroy the MG gun in the city."
  8. "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Hotel SleepWell."


Allied Objective Descriptions
  1. "Primary Objective:**Steal a Tank from the Axis Tank Depot."
  2. "Primary Objective:**Protect the Henschel Trolleybus and escort it to the Escape Zone."
  3. "Primary Objective:**Destroy The Trolleybus Barrier #1 if obstruct the Henschel Trolleybus."
  4. "Primary Objective:**Destroy The Trolleybus Barrier #2 if obstruct the Henschel Trolleybus."
  5. "Primary Objective:**Destroy The Trolleybus Barrier #3 if obstruct the Henschel Trolleybus."
  6. "Secondary Objective:**Destroy the main Back Door and 2 Back Door to open a way to steal the Henschel Trolleybus."
  7. "Secondary Objective:**Contruct or destroy the MG gun in the city."
  8. "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Hotel SleepWell."

==============================================
DOWNLOAD:
  1. www.mediafire.com
  2. www.wolfmap.de
  3. www.enemyterritory-stuff.net
==============================================
Screenshot:













==============================================
**Map Info
  • Title: jailbus
  • Filename: jailbus_b1.bsp
  • Game/mod: ET - wolfmp/wolfsw/wolflms
  • Author: masterkiller
  • Date release:
  • Size:

==============================================
**Build Info
  • Editor(s) Used: Wolf Radiant1.4 and 1.5, photoshop, MilkShape 3D 1.8.4, audiocity,
  • Build time: 7 days.
  • Compile time: about 2 hour
    [q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -external -lightmapsize 256 "[MapFile]"

==============================================
**Installation
  • Extract jailbus_b1.pk3 into your (wolfet)\etmain directory.
  • Host a game whit jailbus_b1 map or jailbus_b1_campaign
  • You can launch the game by tipping this command on the console game. map jailbus_b1
==============================================
**Play Information
  • Single Player: NO
  • wolfmp: YES
  • wolfsw: YES
  • wolflms: YES
==============================================
**news stuffs
  • New Sounds: YES (5 wav)
  • New Graphics YES (27 textures)
  • New Models YES (10 models)
==============================================
Forum tread link:
  • french: comming soon
  • English: comming soon

==============================================
**Special Thanks


**some prefab and script from this map source.
  • goldrush_final source (scripts and prefabs)
  • radar_final source (prefabs)

**Special Thanks to Avoc for the High Quality Skyboxes

**Special Thanks to Pegazus from splashdamage.com for the model he made name Henschel Trolleybus.
That the reason why i made this map. I wanna try to put a tag file whit his model.


**Special Thanks to this website:

Jan 19, 2010

MERLIN.pk3 map

MAP IN PROGRESS... 90% DONE.

LAG NEED TO BE FIX BEFORE THE RELEASE......

MERLIN

neutral "The king Uther Pendragon of Camelot prepare his army for a war to the Druids but Mordred , the little druid, and his troups will try to find and steal the secret war plan before it happen.."

allied "Allies Team need to escort the Ram Cart to the courtyard then steal and secure the Secret War Documents to the Truck."
axis "Axis Team need to stop Allies Team to escort the Ram Cart to the courtyard then steal and secure the Secret War Documents to the Truck."


==============================================
MAP OBJECTIVES:

Axis Objective Descriptions
  1. "Primary Objective:**Dont let Allies Team escorting the Ram Cart to the courtyard!"
  2. "Primary Objective:**Dont let Allies Team stealing the Secret War Documents!"
  3. "Primary Objective:**Dont let Allies Team securing the Secret War Documents to the Truck."
  4. "Secondary Objective:**Dont let Allies Team destroying the Main Door."
  5. "Secondary Objective:**Dont let Allies Team building the Tent Respawn."
  6. "Secondary Objective:**Dont let Allies Team destroying the Right Sewer Grid."
  7. "Secondary Objective:**Dont let Allies Team destroying the Left Sewer Grid."
  8. "Secondary Objective:**Construct the Command Post to Increase your speed."

Allied Objective Descriptions
  1. "Primary Objective:**Escort the Ram Cart to the courtyard!"
  2. "Primary Objective:**Steal the Secret War Documents!"
  3. "Primary Objective:**Secure the Secret War Documents to the Truck."
  4. "Secondary Objective:**Destroy the Main Door."
  5. "Secondary Objective:**build the Tent Respawn."
  6. "Secondary Objective:**destroy the Right Sewer Grid."
  7. "Secondary Objective:**destroy the Left Sewer Grid."
  8. "Secondary Objective:**Construct the Command Post to Increase your speed."

==============================================
DOWNLOAD:








LINK COMMING SOON...

==============================================
Screenshot:





==============================================
**Map Info
  • Title: MERLIN_B2
  • Filename: merlin_b2.bsp
  • Game/mod: ET - wolfmp/wolfsw/wolflms
  • Author: masterkiller
  • Date release:
  • Size:

==============================================
**Build Info
  • Editor(s) Used: Wolf Radiant1.4 and 1.5, photoshop, MilkShape 3D 1.8.4, Q3Map2Toolz, audiocity,
  • Build time: 1 months.
  • Compile time: about 1 hour

==============================================
**Installation
Extract merlin_b2.pk3 into your (wolfet)\etmain directory.
Host a game whit merlin_b2 map or merlin_b2_campaign
You can launch the game by tipping this command on the console game. map merlin_b2

==============================================
**Play Information
  • Single Player: NO
  • wolfmp: YES
  • wolfsw: YES
  • wolflms: YES

==============================================
**news stuffs
  • New Sounds: YES (23 wav)
  • New Graphics YES (28 textures)
  • New Models YES (17 models)

==============================================
Forum tread link:

==============================================
**Special Thanks

**some prefab and script from this map source.
goldrush_final source (scripts and prefabs)
radar_final source (prefabs)

**Special Thanks to br_ models from Lt1 and Black Rayne Studios for some great models
blackraynestudios@gmail.com

**Special Thanks to Avoc for the High Quality Skyboxes
splashdamage.com
eft-clan

**Special Thanks to ischbinz for is help whit the tag model.
splashdamage.com



**Special Thanks to this website:

UFC_CK.pk3 map (beta2)

UFC_CK

It a remake of UFC3 and UFC5 map i did after i see the thread of stealth6 on splashdamage forum about a prefab he did whit M|A|D [Cambo] for team death match system. It was something i have try to do about 2 years ago when i make UFC3 and UFC5 but never get it.
==============================================

UPDATE:
-I also add some news FX buttons can be toogle. (music, smoke and laser)
-Put ramdom teleport in the octogone (3).
-Fix some bug i found in the shader, glass windows and textures.
-Now only 1 player from each team can be in the octagon. Thanks to Zer0Cool for is help whit a specific trigger i needed.
-If a player die, change team in the octagon or in the elevator, they lost a points.
-Like alway, i secret room can be found on this map but you need to go on spectator way.

==============================================
MAP OBJECTIVES:
Knife Fight 1 on 1 in the UFC Octagon (Deathmatch).
Team whit the Most opponents kill win the match after 15 minutes .

Axis need to kill the most Allies Players whit Knife in the UFC Octagon to win the match!"
Allied need to kill the most Axis Players whit Knife in the UFC Octagon to win the match!"

==============================================

Axis Objective Descriptions
  1. "Primary Objective:**The 1on1 Knife Fight Zone**(Kills most players)."
  2. "Secondary Objective:**Axis MedicPack Construction.**Can be use every 30 sec"

Allied Objective Descriptions
  1. "Primary Objective:**The 1on1 Knife Fight Zone**(Kills most players)."
  2. "Secondary Objective:**Allies MedicPack Construction.**Can be use every 30
============================================== 
Download UFC_CK
===============================================
Search whit splatterlader if a server run it right now? (UFC_CK)
===============================================
SCREENSHOTS:




==============================================

**Map Info
  • Title: UFC_CK
  • Filename: ufc_ck.bsp
  • Game/mod: ET - wolfmp/wolfsw/wolflms
  • Author: masterkiller
  • Date release: 19 Jan 2010
  • Size: 6.61mo

==============================================
**Build Info
  • Editor(s) Used: Radiant1.4, (build) , Radiant1.5, (compile) , photoshop
  • Build time: 7 days.
  • Compile time: about 1hours and a half
  • Compile setting: [q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -external -lightmapsize 256 "[MapFile]"

==============================================
**Installation
  • Extract ufc_ck.pk3 into your (wolfet)\etmain directory.
  • Host a game whit ufc_ck campaign or ufc_ck (Counts Kills).
  • Also, you can add ufc_ck on to your serverlist.
  • You can launch the game by tipping this command on the console game. map ufc_ck

==============================================
**Play Information
  • Single Player: NO
  • wolfmp: YES
  • wolfsw: YES
  • wolflms: YES

==============================================
**news stuffs
  • New Sounds: YES (6 wav)
  • New Graphics YES (114 textures)
  • New Models YES (5 models)

==============================================
Forum thread link:

==============================================
 **Special Thanks
**Special Thanks to stealth6 and M|A|D [Cambo] for prefab of the team death match system.
That the reason why i decide to remake UFC5.map to UFC_CountsKill.map . It was something i try to do 2-3 years ago.
http://www.splashdamage.com

**Special Thanks to Zer0Cool for is help and the prefab he find for the trigger multiple.
Thanks to Qualmi and {SSF}Sage try to help me to whit this trigger multiple.
http://www.splashdamage.com

Prefab trigger multiple:
http://www.file-upload.net/left.pk3

Thanks to the map UJE_warzone_b1. The script file help me for laser stuff.
uje clan


**Special Thanks to this website:

ET_POKER.pk3 map

ET_POKER

description "It a Poker game fox! Try to full the Board whit the Cards. The team who score most points on the Board win the match or finishing it"

  • 1-First team secured 4 carddecks to build the castle cards win 5 points bonus and each team will respawn on the table. (use the center of side chair to fly on the table)
  • 2-each team need to secured 1 more cardeck in the dealing cards pad to start playing poker whit cards.
  • 3-Finally, try to full the board whit cards to make straight, full house, 4ofkind, straight flush and the royal flush to win the match or the team whit the most points after 30 min win the match.
================================
**Update et_poker to et_poker_b2
  • -Fixed errors to be trapped between the chips on the table.
  • -Fixed the error when the script team captured 4 deck of cards to complete their castle
  • can now capture the 5th deck of cards to start playing on the dealer's pad
  • without having to finish building their castle.
  • -Fixed some issues in the script (sounds)
  • -add some new details (flag, xzone for pad jump, light, airplane, windows and more)
  • -Making and Add VO voice for team
  • -split the ambient sound to another .pk3
  • (et_poker_sound.pk3)[open et_poker_sound.pk3 for more info to change or delete the sound)
  • -Update the .shader file.
  • -Compile in final bounce 4
  • -Delete Sniper Spawn when Command Post constructed
================================
Download ET_POKER
Beta2 NO background sound



background sound pk3 for Beta2
===============================================
Search whit splatterlader if a server run it right now? (Et_Poker)
===============================================
Screenshot:





==============================================
MAP OBJECTIVES:

"It a Poker game fox! Try to full the Board whit the Cards. The team who score most points on the Board win the match or finishing it"

Axis Objective Descriptions
  1. "Primary Objective:**Steal 5 Reds CardDecks!"
  2. "Primary Objective:**Dont let Allies Team stealing and escorting the 5 Blues CardDecks!"
  3. "Primary Objective:**Secure 4 Reds CardDecks to build your Castle Card and start playing poker game."
  4. "Primary Objective:**Dont let Allies Team Building their Castle Card whit Blues CardDecks(4)."
  5. "Primary Objective:**Secure 1 Red CardDecks to Dealing Pad."
  6. "Primary Objective:**Dont let Allies Team Securing 1 Blue CardDeck on the Dealing Pad of your Castle side."
  7. "Primary Objective:**Try to make most points whit Reds Cards or full the Board to Win!"
  8. "Secondary Objective:**Construct the Command Post to Increase your speed, activated the warning system , unlocked the SniperSpawn and Unlocked ammo and medic box"

Allied Objective Descriptions
  1. "Primary Objective:**Dont let Axis Team stealing and escorting the 5 Reds CardDecks!"
  2. "Primary Objective:**Steal 5 Blues CardDecks!"
  3. "Primary Objective:**Dont let Axis Team Building their Castle Card whit Reds CardDecks(4)."
  4. "Primary Objective:**Secure 4 Blues CardDecks to build your Castle Card and start playing poker game."
  5. "Primary Objective:**Dont let Axis Team Securing 1 Red CardDeck on the Dealing Pad of your Castle side."
  6. "Primary Objective:**Secure 1 Blue CardDecks to Dealing Pad."
  7. "Primary Objective:**Try to make most points whit Blues Cards or full the Board to Win!"
  8. "Secondary Objective:**Construct the Command Post to Increase your speed, activated the warning system , unlocked the SniperSpawn and Unlocked ammo and medic box."
================================
**Map Info
  • Title: ET_POKER_B2
  • Filename: et_poker_b2.bsp
  • Game/mod: ET - wolfmp/wolfsw/wolflms
  • Author: masterkiller
================================
**Build Info
  • Editor(s) Used: Wolf Radiant1.4 and 1.5, photoshop, MilkShape 3D 1.8.4, Q3Map2Toolz, audiocity, ET_Model_Tool_v140 (5*)
  • Build time: 2 months.
  • Pause time: more 4 months.
  • Compile time: about 2 hour (lomem)
================================
**Installation
  • Extract et_poker_b2.pk3 into your (wolfet)\etmain directory.
  • Host a game whit et_poker_b2 map or et_poker_b2_campaign
  • You can launch the game by tipping this command on the console game. map et_poker_b2
================================
**Play Information
  • Single Player: NO
  • wolfmp: YES
  • wolfsw: YES
  • wolflms: YES
================================
**news stuffs
  • New Sounds: YES (9 wav)
  • New Graphics YES (138 textures)
  • New Models YES (49 models)
================================
Forum tread link:
================================
**Special Thanks
  • baserace source
**Special Thanks to this website:

================================

THE_LAC(beta4).pk3 map

THE_LAC / LE_LAC

Same of last years, i was not working this pass month , so i decide to finish this map 1 years later.
I lost all the files because a freaking virus last years but remake it.


==============================================
MAP OBJECTIVES:

description :
Allied need to Steal The Axis Boat first. Then escorted The Explosives to reaching The Prototype Missile then planted a dyno to blow it all!!

description Axis :
Axis need to stop allied to reach The Prototype Missile whit The Explosives.If they planted all 4 Explosives dont let it blow up!!.

description Allied :
Allied need to steal The Axis Ship then escort it to the Port Station whit The Explosives. Allied Need to reach The Prototype Missile whit The Explosives then activate the bomb to blow it all.


Axis Objective Descriptions
  • 1: "Primary Objective:**Dont let Allies stealing and escorting the Big Boat to the Port Station. Destroy it!."
  • 2: "Primary Objective:**Dont let Allies loading the 4 explosives drop by the Plane on center island to the Big Boat."
  • 3: "Primary Objective:**Dont let Allies stealing the Fuel Can then reaching the Canal Boat to the Port Station."
  • 4: "Primary Objective:**Dont let Allies escorting the Canal Boat to the Beach. Destroy the Canal Boat to make Allies restart the Canal Boat run."
  • 5: "Primary Objective:**Dont let Allies planting the 4 Explosives to the Secret Launcher Missiles.."
  • 6: "Primary Objective:**Dont let Allies activating The Explosives then destroyed The Secret Launcher Missiles.."
  • 7: "Secondary Objective:**Build and use the Anti-Boat Gun to destroy the Big Boat."
  • 8: "Secondary Objective:**Dont let Allies desroying the Backdoor and Sidedoor.You can rebuild it!!"


Allied Objective Descriptions
  • 1: "Primary Objective:**Steal and Escort the Big Boat to the Port Station."
  • 2: "Primary Objective:**Load the 4 explosives drop by the Plane on to the Big Boat."
  • 3: "Primary Objective:**Steal the Fuel Can to start to build the Canal Boat on the Port Station."
  • 4: "Primary Objective:**Contruct the Canal Boat. Escort and Protect the Canal Boat to the Beach!"
  • 5: "Primary Objective:**Escort the 4 Explosives to the base of the Secret Launcher Missiles ."
  • 6: "Primary Objective:**Activated The Explosives whit a small dyno to destroyed The Secret Launcher Missiles and finish your mission."
  • 7: "Secondary Objective:**Destroy the Anti-Boat Gun.(you can use the rocket missile in the Copter)"
  • 8: "Secondary Objective:**Destroy the BackDoor or Sidedoor side to open the Side Way to the Secret Launcher Missiles."


==============================================
DOWNLOAD:

==============================================
Search whit splatterlader if a server run it right now? (le_lac)
==============================================
Screenshot:



==============================================
Video:


==============================================
**Map Info
  • Title: le_lac
  • Filename: le_lac.bsp
  • Game/mod: ET - wolfmp/wolfsw/wolflms
  • Author: masterkiller
  • Date release: 10/06/2008
  • Size: (21.39 MB)

==============================================
**Build Info
  • Editor(s) Used: Wolf Radiant1.4 and 1.5, photoshop, MilkShape 3D 1.8.4, Q3Map2Toolz, audiocity, easygen
  • Build time: 3 months.
  • Pause time: more 6 months.
  • Compile time: about 1 hour

==============================================
**Installation
Extract le_lac.pk3 into your (wolfet)\etmain directory.
Host a game whit le_lac map or le_lac_campaign
You can launch the game by tipping this command on the console game. map le_lac

==============================================
**Play Information
  • Single Player: NO
  • wolfmp: YES
  • wolfsw: YES
  • wolflms: YES

==============================================
**news stuffs
  • New Sounds: YES (35 wav)
  • New Graphics YES (82 textures)
  • New Models YES (48 models)

==============================================
Forum tread link:

==============================================
**Special Thanks

**some prefab and script from this map source:

**prefab:

**Special Thanks to Avoc for the High Quality Skyboxes

**Special Thanks to this website:

UFC3 et UFC5.pk3 map

UFC3 and UFC5


It was very boring this week-end because my home NHL team lost in the series vs Flyers Philadelphie. So i start some mapping to kill some time. About 2 weeks ago, the UFC troup as come in Montreal to present the UFC 83, Serra vs St-Pierre 2, in Bell Center and that give me some idea to do something. :P

So, it not a big projet, I just did this for fun and i buid this map in 5 days loll

UFC3 and UFC5

================================
MAP OBJECTIVES:

Only using you KNIFE or your NEEDLE seringue to play this map.
Only 2 players (1 on each side) can enter in the Octagon every 30sec.
they have 2 flags in the Octagon. One for each team. Both team need to claimed the oposite flag then old it for 3 minutes (ufc3) or 5 minutes (ufc5) to win the game.
32 players (16 per teams) but i think 12 players can be maximum.


Axis Objective Descriptions
  • 1 "**The Axis team need take their flag to START the countdown and holds the flag . when the time is over on the Countdown = Team winner."
  • 2 "**The Axis team need to reclaim the Allied flag to STOP the countdown."
  • 3 "**The Axis team Countdown."
  • 4 "**The Allies team Countdown."
  • 5 "**The Allies SP_Button."
  • 6 "**The Axis SP_Button. Build the SP_Button to improve your defense."



Allied Objective Descriptions
  • 1 "** The Allied team need to reclaim the Axis flag to STOP the countdown."
  • 2 "** The Allied team need take their flag to START the countdown and holds the flag . when the time is over on the Countdown = Team winner."
  • 3 "** The Axis team Countdown."
  • 4 "** The Allies team Countdown."
  • 5 "** Allies SP_Button. Build the SP_Button to improve your defense."
  • 6 "** Axis SP_Button."
================================
Download UFC5
================================
Search whit splatterlader if a server run it right now? (ufc5)
================================
Download UFC3
================================
Search whit splatterlader if a server run it right now? (ufc3)
================================

Screenshot:





================================
**Map Info
  • Title: UFC5 or UFC3
  • Filename: ufc5.bsp or ufc3.bsp
  • Game/mod: ET - wolfmp/wolfsw/wolflms
  • Author: masterkiller
================================
**Build Info
  • Editor(s) Used: Radiant1.4, (build) photoshop, audacity 1.3 beta
  • Build time: 5 days.
  • Compile time: about 1hours and a half
  • Compile setting:[q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -external -lightmapsize 256 "[MapFile]"
================================ 
**Installation
  • Extract ufc5.pk3 or ufc3.pk3 into your (wolfet)\etmain directory.
  • Host a game whit ufc5 or ufc3 campaign.
  • Also, you can add ufc5 or ufc3 on to your serverlist.
  • You can launch the game by tipping this command on the console game. map ufc5 or map ufc3
================================
**Play Information
  • Single Player: NO
  • wolfmp: YES
  • wolfsw: YES
  • wolflms: YES
================================
**news stuffs
  • New Sounds: YES (14 wav)
  • New Graphics YES (128 textures)
  • New Models YES (35 models)
================================
Forum thread link:
================================
**Special Thanks


Very special thanks to this map source.
  • MLB_daybreak (countdown)
**Special Thanks to this website:

The Moskee B1.pk3 map

The Moskee B1

My second release map. I little bit big but it only the 2nd map i build :P
This map can't be playing whit venice map because the boat it bugging. (stop after 2 path)


==============================================
MAP OBJECTIVES:

description:
  • "The Axis are guarding a hoard of gold in Egypte in an hidden Moskee. The Allies must steal an Axis Jagdpanther hidden in a garage then blow the Moskee Back Door to open it then, steal the gold bars and drive them to safety in a Boat then escorted this boat to the submarin."

description allied:
  • "More then Millions of dollars worth of Axis gold lie in the Moskee in Egypte: liberate it. A copter drop your team in the water.You need to blow the Moskee Back door whit the tank. Steal 2 goldcrates secured it to the boat. Escorted the boat to the submarin to make your escape."

description axis:
  • "Gold bars worth millions of Benladen lie in Egypte in an hidden Moskee. Guard the moskee closely and ensure that the Allies cannot steal any getaway vehicles to steal the goldcrates and escape to the submarin whit the boat.."


Axis Objective Descriptions
  1. "Primary Objective:**Stop the Allies from blowing the Axis Tank Door Garage."
  2. "Primary Objective:**Disable or obstruct the Allied Tank to prevent it reaching the Bank Courtyard."
  3. "Primary Objective:**Prevent the Allies from using the Tank to blow open the Back Moskee Doors."
  4. "Primary Objective:**Stop the Allies from stealing the Gold Bars from the Moskee Vault."
  5. "Primary Objective:**Stop the Allies from escaping with the Gold via a Boat in the sub_bunker."
  6. "Secondary Objective:**Set up a Command Post inside the sub_bunker to gain a respawn point. DONT BUILD IT TO FAST BECAUSE YOU WILL LOST THE TANK DEPOT RESPAWN!!!"
  7. "Secondary Objective:**Prevent the Allies from establishing a Command Post and build your from fortifying your position with a Command Post."


Allied Objective Descriptions
  1. "Primary Objective:**Blow The Tank Door to steal a Tank from the Axis garage."
  2. "Primary Objective:**Protect the Tank and escort it to the Moskee valley, clearing any obstructions along the route."
  3. "Primary Objective:**Escort the Tank into position to blow the Moskee Back Doors open to reach the 2 goldcrates."
  4. "Primary Objective:**Steal two crates of Gold from the Moskee Vault and escort it to the boat."
  5. "Primary Objective:**Escape with the crates of Gold using the Boat in the sub_bunker."
  6. "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the sub_bunker ."
  7. "Secondary Objective:**Establish a Command Post at foward garage door."

==============================================
DOWNLOAD:
==============================================
Search whit splatterlader if a server run it right now? (the_moskeeB1)
==============================================
Screenshot:









==============================================
**Map Info
  • Title: the_moskee
  • Filename: the_moskeeB1.bsp
  • Game/mod: ET - wolfmp/wolfsw/wolflms
  • Author: masterkiller
  • Date release: 26.06.2007
  • Size: (19.30 MB)
==============================================
**Build Info
  • Editor(s) Used: Wolf Radiant1.4 , photoshop, Q3Map2Toolz, audiocity, easygen
  • Build time: 7 months.
  • Compile time: about 1 hour
==============================================
**Installation
Extract The Moskeeb1.pk3 into your (wolfet)\etmain directory.
Host a game whit the_moskeeB1 map or The Moskee campaign
You can launch the game by tipping this command on the console game. map the_moskeeB1

==============================================
**Play Information
  • Single Player: NO
  • wolfmp: YES
  • wolfsw: YES
  • wolflms: YES
==============================================
**news stuffs
  • New Sounds: YES (9 wav)
  • New Graphics YES (188 textures)
  • New Models YES (18 models)

==============================================
Forum tread link:
==============================================
**Special Thanks

**some prefab and script from this map source:
  • Goldrush Source
  • Venise (the boat)

**Testing/Ideas - tons of bugs/ideas
  • CED and his Brother,
  • Tony,
  • fred,
  • tipou,
  • and more friend. (thanks guys)

**Help:
  • pakalatak (from easymapping)
  • psylopat (from easymapping)
  • Rayben (for health prefab)

**Special Thanks to this website: