Feb 5, 2010

JailBus_B2


JailBus_B2


I made this map because i found a new model at splashdamage forum made by Pegazus and i wanna try to do a tag for the wheels. It result in a full map in 1 week ......
The other 7 days, i make a beta2 close to be final version... It all looking good, i will release it saterday.. maybe tomorow night. i will add some new screenshots tomorrow.

UPDATE BETA1 TO BETA2:
  • -New trolley model can go inside.
  • -Need to be inside the trolley to escort it.
  • -Need to steal the double key set on the hotel before you can use the trolley.
  • -Add another Back door way closer to the allies jail spawn.
  • -1 other way in the building front jail.
  • -Can't airstrike the street of jail.
  • -The 3rd barriers is replace by a track switch trolley. (to close of axis Hotel spawn for a dyno)
  • -Allies respawn at 5sec .. Axis at 10sec. If a team build Command Post, -5sec
  • -finish the wm_objective_status.

now for the detail part:

  • -Delete some windows and replace by brick texture.
  • -Make an animation whit the pool table in the bar.
  • -Add some Shooting beers cans in the bar whit new sound.
  • -Make more the 10 sorts of beers cans.
  • -Turning barriers from oposite side.
  • -Put color in the limbo name objective.
  • -Make CM_ alpha_textures for limbo.
  • -Add some fakes doors everywhere around the buildings.
  • -Make some wood barrriers moof this doors func_explosive.
  • -Finish the end of the escape zone.
  • -Add animation at the end whit intermission.
  • -Change texture and add stuff in the room of hotel
  • -Fix the grass and minor bugs found.
  • -Fix the shader texture file.
  • -Put some hint brush to optimisation
  • -Change/add some news sounds
  • -Maybe more i forgot...
neutral:
  • "Allies are in jail in the Axis city. Axis had some good time on the Bar and Allies will try to steal the Henschel Trolleybus and escape the city whit it!"
allied:
  • "Allies need to steal the Henschel Trolleybus then make the way to leave the city."
axis:
  • "Axis need to stop the Allies troups reaching the escape zone whit the Henschel Trolleybus."

==============================================
MAP OBJECTIVES:

Axis Objective Descriptions
  1. "Primary Objective:**Stop the Allies from stealing the set of key in the SleepWell Hotel and secure it to the Henschel Trolleybus from the Bar Station."
  2. "Primary Objective:**Disable or obstruct the Henschel Trolleybus to prevent it reaching the Escape Zone."
  3. "Primary Objective:**Construct The Trolleybus Barrier #1 to obstruct the Henschel Trolleybus."
  4. "Primary Objective:**Construct The Trolleybus Barrier #2 to obstruct the Henschel Trolleybus."
  5. "Primary Objective:**Don't let allies teams raise the track switch and escape whit the The Trolleybus."
  6. "Secondary Objective:**Prevent the Allies to open a way from the main Back Door and 2 Back Door and steal the Henschel Trolleybus."
  7. "Secondary Objective:**Contruct or destroy the MG gun in the city."
  8. "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Hotel SleepWell."

Allied Objective Descriptions
  1. "Primary Objective:**Steal the key for the Henschel Trolleybus from the hotel "sleepwell then securing it to the Henschel Trolleybus."
  2. "Primary Objective:**Protect the Henschel Trolleybus and escort it to the Escape Zone."
  3. "Primary Objective:**Destroy The Trolleybus Barrier #1 if obstruct the Henschel Trolleybus."
  4. "Primary Objective:**Destroy The Trolleybus Barrier #2 if obstruct the Henschel Trolleybus."
  5. "Primary Objective:**Raise The Trolleybus Switch if obstruct the Henschel Trolleybus to end the game."
  6. "Secondary Objective:**Destroy the main Back Door and 2 Back Door to open a way to steal the Henschel Trolleybus."
  7. "Secondary Objective:**Contruct or destroy the MG gun in the city."
  8. "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Hotel SleepWell."


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DOWNLOAD:

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Screenshot:













==============================================

**Map Info

  • Title: jailbus_b2
  • Filename: jailbus_b2.bsp
  • Game/mod: ET - wolfmp/wolfsw/wolflms
  • Author: masterkiller
  • Date release: 5/2/2110
  • Size: 9.54mb


==============================================

**Build Info

  • Editor(s) Used: Wolf Radiant1.4 and 1.5, photoshop, MilkShape 3D 1.8.4, audiocity, Q3_Model_Tool_v162, Q3Map2Toolz
  • Build time: 14 days.
  • Compile time: about 2 hour
    [q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -external -lightmapsize 256 "[MapFile]"


==============================================

**Installation

  • Extract jailbus_b2.pk3 into your (wolfet)\etmain directory.
  • Host a game whit jailbus_b2 map or jailbus_b2_campaign
  • You can launch the game by tipping this command on the console game. map jailbus_b2

==============================================

**Play Information

  • Single Player: NO
  • wolfmp: YES
  • wolfsw: YES
  • wolflms: YES

==============================================

**news stuffs

  • New Sounds: YES   (37 wav)
  • New Graphics YES  (85 textures)
  • New Models YES    (41 models)

==============================================

Forum tread link:

  • french: http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1442&forum=4

  • English: comming soon


==============================================

**Special Thanks



**some prefab and script from this map source.
  • goldrush_final source (scripts and prefabs)
  • radar_final source (prefabs)


**Special Thanks to Avoc for the High Quality Skyboxes


**Special Thanks to Pegazus from splashdamage.com for the model he made name Henschel Trolleybus.
That the reason why i made this map. I wanna try to put a tag file whit his model.








**Special Thanks to this website:

Jan 29, 2010

Maps List

Jan 28, 2010

JailBus_B1 map

JailBus_B1

I made this map because i found a new model at splashdamage forum made by Pegazus and i wanna try to do a tag for the wheels. It result in a full map in 1 week ......

neutral:
  • "Allies are in jail in the Axis city. Axis had some good time on the Bar and Allies will try to steal the Henschel Trolleybus and escape the city whit it!"
allied:
  • "Allies need to steal the Henschel Trolleybus then make the way to leave the city."
axis:
  • "Axis need to stop the Allies troups reaching the escape zone whit the Henschel Trolleybus."

==============================================
MAP OBJECTIVES:

Axis Objective Descriptions
  1. "Primary Objective:**Stop the Allies from stealing the Henschel Trolleybus from the Bar Station."
  2. "Primary Objective:**Disable or obstruct the Henschel Trolleybus to prevent it reaching the Escape Zone."
  3. "Primary Objective:**Construct The Trolleybus Barrier #1 to obstruct the Henschel Trolleybus."
  4. "Primary Objective:**Construct The Trolleybus Barrier #2 to obstruct the Henschel Trolleybus."
  5. "Primary Objective:**Construct The Trolleybus Barrier #3 to obstruct the Henschel Trolleybus."
  6. "Secondary Objective:**Prevent the Allies to open a way from the main Back Door and 2 Back Door and steal the Henschel Trolleybus."
  7. "Secondary Objective:**Contruct or destroy the MG gun in the city."
  8. "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Hotel SleepWell."


Allied Objective Descriptions
  1. "Primary Objective:**Steal a Tank from the Axis Tank Depot."
  2. "Primary Objective:**Protect the Henschel Trolleybus and escort it to the Escape Zone."
  3. "Primary Objective:**Destroy The Trolleybus Barrier #1 if obstruct the Henschel Trolleybus."
  4. "Primary Objective:**Destroy The Trolleybus Barrier #2 if obstruct the Henschel Trolleybus."
  5. "Primary Objective:**Destroy The Trolleybus Barrier #3 if obstruct the Henschel Trolleybus."
  6. "Secondary Objective:**Destroy the main Back Door and 2 Back Door to open a way to steal the Henschel Trolleybus."
  7. "Secondary Objective:**Contruct or destroy the MG gun in the city."
  8. "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Hotel SleepWell."

==============================================
DOWNLOAD:
  1. www.mediafire.com
  2. www.wolfmap.de
  3. www.enemyterritory-stuff.net
==============================================
Screenshot:













==============================================
**Map Info
  • Title: jailbus
  • Filename: jailbus_b1.bsp
  • Game/mod: ET - wolfmp/wolfsw/wolflms
  • Author: masterkiller
  • Date release:
  • Size:

==============================================
**Build Info
  • Editor(s) Used: Wolf Radiant1.4 and 1.5, photoshop, MilkShape 3D 1.8.4, audiocity,
  • Build time: 7 days.
  • Compile time: about 2 hour
    [q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -external -lightmapsize 256 "[MapFile]"

==============================================
**Installation
  • Extract jailbus_b1.pk3 into your (wolfet)\etmain directory.
  • Host a game whit jailbus_b1 map or jailbus_b1_campaign
  • You can launch the game by tipping this command on the console game. map jailbus_b1
==============================================
**Play Information
  • Single Player: NO
  • wolfmp: YES
  • wolfsw: YES
  • wolflms: YES
==============================================
**news stuffs
  • New Sounds: YES (5 wav)
  • New Graphics YES (27 textures)
  • New Models YES (10 models)
==============================================
Forum tread link:
  • french: comming soon
  • English: comming soon

==============================================
**Special Thanks


**some prefab and script from this map source.
  • goldrush_final source (scripts and prefabs)
  • radar_final source (prefabs)

**Special Thanks to Avoc for the High Quality Skyboxes

**Special Thanks to Pegazus from splashdamage.com for the model he made name Henschel Trolleybus.
That the reason why i made this map. I wanna try to put a tag file whit his model.


**Special Thanks to this website:

Jan 19, 2010

MERLIN.pk3 map

MAP IN PROGRESS... 90% DONE.

LAG NEED TO BE FIX BEFORE THE RELEASE......

MERLIN

neutral "The king Uther Pendragon of Camelot prepare his army for a war to the Druids but Mordred , the little druid, and his troups will try to find and steal the secret war plan before it happen.."

allied "Allies Team need to escort the Ram Cart to the courtyard then steal and secure the Secret War Documents to the Truck."
axis "Axis Team need to stop Allies Team to escort the Ram Cart to the courtyard then steal and secure the Secret War Documents to the Truck."


==============================================
MAP OBJECTIVES:

Axis Objective Descriptions
  1. "Primary Objective:**Dont let Allies Team escorting the Ram Cart to the courtyard!"
  2. "Primary Objective:**Dont let Allies Team stealing the Secret War Documents!"
  3. "Primary Objective:**Dont let Allies Team securing the Secret War Documents to the Truck."
  4. "Secondary Objective:**Dont let Allies Team destroying the Main Door."
  5. "Secondary Objective:**Dont let Allies Team building the Tent Respawn."
  6. "Secondary Objective:**Dont let Allies Team destroying the Right Sewer Grid."
  7. "Secondary Objective:**Dont let Allies Team destroying the Left Sewer Grid."
  8. "Secondary Objective:**Construct the Command Post to Increase your speed."

Allied Objective Descriptions
  1. "Primary Objective:**Escort the Ram Cart to the courtyard!"
  2. "Primary Objective:**Steal the Secret War Documents!"
  3. "Primary Objective:**Secure the Secret War Documents to the Truck."
  4. "Secondary Objective:**Destroy the Main Door."
  5. "Secondary Objective:**build the Tent Respawn."
  6. "Secondary Objective:**destroy the Right Sewer Grid."
  7. "Secondary Objective:**destroy the Left Sewer Grid."
  8. "Secondary Objective:**Construct the Command Post to Increase your speed."

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DOWNLOAD:








LINK COMMING SOON...

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Screenshot:





==============================================
**Map Info
  • Title: MERLIN_B2
  • Filename: merlin_b2.bsp
  • Game/mod: ET - wolfmp/wolfsw/wolflms
  • Author: masterkiller
  • Date release:
  • Size:

==============================================
**Build Info
  • Editor(s) Used: Wolf Radiant1.4 and 1.5, photoshop, MilkShape 3D 1.8.4, Q3Map2Toolz, audiocity,
  • Build time: 1 months.
  • Compile time: about 1 hour

==============================================
**Installation
Extract merlin_b2.pk3 into your (wolfet)\etmain directory.
Host a game whit merlin_b2 map or merlin_b2_campaign
You can launch the game by tipping this command on the console game. map merlin_b2

==============================================
**Play Information
  • Single Player: NO
  • wolfmp: YES
  • wolfsw: YES
  • wolflms: YES

==============================================
**news stuffs
  • New Sounds: YES (23 wav)
  • New Graphics YES (28 textures)
  • New Models YES (17 models)

==============================================
Forum tread link:

==============================================
**Special Thanks

**some prefab and script from this map source.
goldrush_final source (scripts and prefabs)
radar_final source (prefabs)

**Special Thanks to br_ models from Lt1 and Black Rayne Studios for some great models
blackraynestudios@gmail.com

**Special Thanks to Avoc for the High Quality Skyboxes
splashdamage.com
eft-clan

**Special Thanks to ischbinz for is help whit the tag model.
splashdamage.com



**Special Thanks to this website:

UFC_CK.pk3 map (beta2)

UFC_CK

It a remake of UFC3 and UFC5 map i did after i see the thread of stealth6 on splashdamage forum about a prefab he did whit M|A|D [Cambo] for team death match system. It was something i have try to do about 2 years ago when i make UFC3 and UFC5 but never get it.
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UPDATE:
-I also add some news FX buttons can be toogle. (music, smoke and laser)
-Put ramdom teleport in the octogone (3).
-Fix some bug i found in the shader, glass windows and textures.
-Now only 1 player from each team can be in the octagon. Thanks to Zer0Cool for is help whit a specific trigger i needed.
-If a player die, change team in the octagon or in the elevator, they lost a points.
-Like alway, i secret room can be found on this map but you need to go on spectator way.

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MAP OBJECTIVES:
Knife Fight 1 on 1 in the UFC Octagon (Deathmatch).
Team whit the Most opponents kill win the match after 15 minutes .

Axis need to kill the most Allies Players whit Knife in the UFC Octagon to win the match!"
Allied need to kill the most Axis Players whit Knife in the UFC Octagon to win the match!"

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Axis Objective Descriptions
  1. "Primary Objective:**The 1on1 Knife Fight Zone**(Kills most players)."
  2. "Secondary Objective:**Axis MedicPack Construction.**Can be use every 30 sec"

Allied Objective Descriptions
  1. "Primary Objective:**The 1on1 Knife Fight Zone**(Kills most players)."
  2. "Secondary Objective:**Allies MedicPack Construction.**Can be use every 30
============================================== 
Download UFC_CK
===============================================
Search whit splatterlader if a server run it right now? (UFC_CK)
===============================================
SCREENSHOTS:




==============================================

**Map Info
  • Title: UFC_CK
  • Filename: ufc_ck.bsp
  • Game/mod: ET - wolfmp/wolfsw/wolflms
  • Author: masterkiller
  • Date release: 19 Jan 2010
  • Size: 6.61mo

==============================================
**Build Info
  • Editor(s) Used: Radiant1.4, (build) , Radiant1.5, (compile) , photoshop
  • Build time: 7 days.
  • Compile time: about 1hours and a half
  • Compile setting: [q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -external -lightmapsize 256 "[MapFile]"

==============================================
**Installation
  • Extract ufc_ck.pk3 into your (wolfet)\etmain directory.
  • Host a game whit ufc_ck campaign or ufc_ck (Counts Kills).
  • Also, you can add ufc_ck on to your serverlist.
  • You can launch the game by tipping this command on the console game. map ufc_ck

==============================================
**Play Information
  • Single Player: NO
  • wolfmp: YES
  • wolfsw: YES
  • wolflms: YES

==============================================
**news stuffs
  • New Sounds: YES (6 wav)
  • New Graphics YES (114 textures)
  • New Models YES (5 models)

==============================================
Forum thread link:

==============================================
 **Special Thanks
**Special Thanks to stealth6 and M|A|D [Cambo] for prefab of the team death match system.
That the reason why i decide to remake UFC5.map to UFC_CountsKill.map . It was something i try to do 2-3 years ago.
http://www.splashdamage.com

**Special Thanks to Zer0Cool for is help and the prefab he find for the trigger multiple.
Thanks to Qualmi and {SSF}Sage try to help me to whit this trigger multiple.
http://www.splashdamage.com

Prefab trigger multiple:
http://www.file-upload.net/left.pk3

Thanks to the map UJE_warzone_b1. The script file help me for laser stuff.
uje clan


**Special Thanks to this website: